Star Trek Adventures coming soon!

I’ve mentioned it here before, but Modiphius, a lovely UK  game company, and the powers-that-be over at CBS have announced more details on the upcoming Star Trek Adventures RPG, a pen-and-paper tabletop roleplaying game now open for playtesters to sign up. The core rulebook will be out in the summer  of 2017, but in the meantime you can sign up to get some great Trek writing  material and the alpha ruleset and help the team make a more polished product.

I’m thrilled to have fellow Trek writers Dayton Ward and Scott Pearson with me on this. I got involved with Modiphius earlier this year and suspected they’d appreciate having them aboard. I broached the topic with both of them at the Shore Leave con and there you go.

Fun times ahead!

STAR TREK™ ADVENTURES LIVING PLAYTEST LAUNCHES WITH THOUSANDS OF GAMERS WORLDWIDE AND STELLAR WRITING LINE-UP LED BY NEW YORK TIMES BEST SELLING AUTHOR DAYTON WARD

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Written and Developed By Famed Star Trek Novelists and Game Designers, Players Will Make Star Trek History as the Course is Plotted for Exploration and Adventure

LONDON, ENGLAND (December 1, 2016): Modiphius Entertainment, publisher of the Achtung! Cthulhu, Mutant Chronicles, Conan, Infinity and John Carter of Mars roleplaying games, announces the missions for the Star Trek Adventures™ living campaign playtest, to develop the first official Star Trek RPG in more than a decade, are now live with more than 5,000 players and counting. To join the campaign, visit www.modiphius.com/star-trek.

Thousands of players around the world will adventure through the Star Trek universe like never before in an epic storyline written by New York Times Bestselling Star Trek author Dayton Ward and Scott Pearson (Star Trek novellas: The More Things Change, Among the Clouds, Terra Tonight), developed by Nathan Dowdell (Black Crusade, Mutant Chronicles 3rd Edition, Corvus Belli’s Infinity: The Roleplaying Game and Robert E Howard’s Conan: Adventures in an Age Undreamed Of) and lead writer David F Chapman (Doctor Who: Adventures in Time and Space Roleplaying Game, Conspiracy X 2.0, Buffy the Vampire Slayer RPG). Joining them are an interstellar line-up including writers from all previous editions of the Star Trekroleplaying game, as well as big names from across the tabletop gaming industry including:

Shawn Merwin (Dungeons and Dragons 4th Edition: War of Everlasting Darkness, Halls of Undermountain, Dungeon Delve), Jim Johnson (Lord of the Rings RPG, Mage: The Awakening, Shadowrun Augmentation), Jacob Ross (Legend of the Five Rings, Mongoose Traveller, Kaigaku), Patrick Goodman (Shadowrun: Fifth Edition, Shadowrun: Street Legends, Shadowrun: Storm Front), Ross Isaacs (Line Developer Star Trek RPG (Decipher) and Star Trek: The Next Generation Roleplaying Game (Last Unicorn Games), Ian Lemke (Changeling: The Dreaming, White Wolf Publishing, Earth Down), John Snead (Mindjammer: Traveller, Eclipse Phase, Star Trek Next Generation RPG Last Unicorn Games.), Dan Taylor(IDW Publishing’s Star Trek comics), Bill Maxwell (Fading Suns, Star Trek Roleplaying Game, Mage: The Awakening), Tim Beach (Advanced Dungeons & Dragons (Red Steel, Maztica Campaign Set, Hail the Heroes, Dungeons of Mastery, City of Delights) and Andrew Peregrine (Doctor Who, 7th Sea, Victoriana)

As well as Aaron Pollyea (Battletech), Oz Mills (Fantasy AGE Bestiary, Dragon Age: Faces of Thedas), Ade Smith(Mutants and Masterminds: Atlas of Earth Prime – Northern Europe, Rogue Gallery. Fainting Goat Games: Extreme Earth), Chris Huff (Mutants & Masterminds Freedom’s Most Wanted, DC Adventures RPG Heroes & Villains Volume 1, DC Adventures RPG Heroes & Villains Volume 2), John Kennedy (Ninja Crusade 2E, Infinity Tabletop Roleplaying Game, Myth Board Game), Kevin Mickelson (Mask of Death, A Learning Time, A Frightful Time, A Miraculous Time), Ryan Schoon(Fragged Empire, Edara: The Steampunk Renaissance, Baby Bestiary) and Chris Huff (DC Adventures, Mutants & Masterminds, Pathfinder).

The playtest gives fans of the legendary television series and films the opportunity to contribute to the development of the game; to sit in the captain’s chair, seek out new life and new civilizations, give all they’ve got to a warp core breach, or explore their own adventures in the Star Trek universe.

The living campaign begins with playtest missions and will continue with the release of the core rulebook in the summer of 2017. The living campaign takes place in the Shackleton Expanse, an area of space vastly unexplored by both the Federation and the Klingons. Starbase 364, Narendra Station, named after the battle of Narendra III where the U.S.S. Enterprise NCC-1701-C was destroyed, serves as the keep on the borderlands for excursions out into the frontier of space.

As the crews of the U.S.S. Venture, U.S.S. Bellerophon, U.S.S. Thunderchild, explore strange anomalies and discover new life while uncovering an ancient civilization and mysterious technologies, those aboard the U.S.S. Lexington will shape historical events for those very ships.

Assignments are still open for Captains and Officers to take their place aboard the bridge and make Star Trek gaming history. Further, local game shops organizing an in-store playtest group will receive starbase status with pre-order promotions for the game’s retail release. Fans attending Dragonmeet in London on Saturday will have the final chance to receive a free Captain Kirk or Captain Picard figure when they sign up for the Star Trek Adventures playtest.

To register yourself or your group online, visit www.modiphius.com/star-trek.

To register as a retailer, visit http://www.modiphius.com/retail-support.html

Star Trek Adventures will use the Modiphius 2d20 game system (Mutant Chronicles, Infinity, Conan, John Carter of Mars) designed by Jay Little (Star Wars: Edge of the Empire, X-Wing Miniatures Game). Modiphius is also sculpting an accompanying Star Trek miniature figure line, the first to be produced in 17 years. Resin 32mm-heroic scale hobby figures will feature classic Star Trek characters and crews, boarding parties and away teams. Geomorphic tile maps of burning Federation ships, mysterious colonies and embattled Klingon cruisers will set the scene for dramatic new voyages in the Final Frontier.

Under license by CBS Consumer Products, Star Trek Adventures is slated for a Summer 2017 release and the playtest crews will be listed in the Star Trek Adventures book manifest.

™ & ©2016 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

About Modiphius Entertainment
Modiphius Entertainment is a London, England-based entertainment publisher of tabletop games and related hobby merchandise. The company launched its first game, the Achtung! Cthulhu Roleplaying Game, in 2013 via a highly successful Kickstarter, followed by 5 additional projects that were among the biggest in the Kickstarter tabletop games category. A slew of games are in development with licensed properties including the forthcoming Star Trek Adventures RPG & Miniatures, Mutant Chronicles RPG, DUST Adventures RPG based on Paolo Parente’s DUST universe, Infinity Roleplaying Game, Matt Leacock’s Thunderbirds, a cooperative board game based on the classic 60’s show and the official Kung Fu Panda Boardgame.

Modiphius Entertainment seeks to inspire with its tales of heroism, adventure and courage and is built on strong principles of fair business practices. Modiphius Entertainment also works to combat global child trafficking through raising awareness of and funds for Vision Rescue. For more information, please visit modiphius.com.

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MEDIA CONTACT:
Jenny Bendel
jenny@jennybendel.com
206.979.2202

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Beacon’s Hope now available!

Book 2 in the Potomac Shadows series, Beacon’s Hope, is now available for sale as an ebook! Print edition is in the works and should be available in time for the holidays.

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Spectrum Books podcast live

The always-lovely Nadine over at the Spectrum Books podcast interviewed me last week about the writing life. It’s now available for general consumption, so go check it out!

In other news, Beacon’s Hope is uploaded and just about ready for ebook release. Print version is in the works and should be available by Turkey Day. Then it’s on to book 3 in the Potomac Shadows series, and then some short stories and other goodies. Fun times!

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Beacon’s Spark signed print editions now available

1BeaconsSpark_ebook_finalHappy Friday, everyone. I’m pleased to announce that the print proof of Beacon’s Spark has been approved and has gone final. You can get a copy off Amazon and everywhere books are sold within a few weeks, once the extended distribution channels pick up the book.

And if you don’t want to wait for that, and want a signed copy, hop on over to my webstore and buy away. 😀 As always, thanks for your support!

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Pistols and Pyramids omnibus ebook now available!

I just published the first omnibus collection for the Pistols and Pyramids series. Titled The Bloody Frontier, the first omnibus collects the first three books in the series under one title and in one easy-to-purchase title. Right now I have it at the same price as each of the three installments, so you’re getting a $9 value for less than three bucks!

So hop on over to Amazon and get your copy today!

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Beacon’s Spark proof copy unboxing

The proof copy for Beacon’s Spark arrived on Saturday and I was so excited I made an unboxing video. I’m working my way through it now, correcting the handful of typos I found. The print version should be live within a week or so!

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Star Trek RPG!

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I’m very pleased (read: bouncing off the walls) to announce that I’ll be a member of the writing team working on the new Star Trek Adventures pen and paper roleplaying game, to be published by Modiphius. This is something of a dream come true for me–I almost worked on the Decipher version of the Trek RPG back in the early 2000s, but didn’t when Decipher closed up shop before I had a chance to put words down on their line.

I’ve been playing and GMing Star Trek RPG adventures of one sort or another since 1988, starting with the FASA blue books, then Last Unicorn Games’s ICON system, then Decipher’s CODA system, and a few homebrew systems in between. It was always something of a dream to be able to work on a Trek RPG professionally, and now here it is.

Hope you get a chance to check it out. I think it’s gonna be a fun ride. As Picard said, “The sky’s the limit.”

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Potomac Shadows #2: Beacon’s Hope, also available for pre-order

Hot on the heels of the impending release of Beacon’s Spark, the pre-order for book 2 in the Potomac Shadows series, Beacon’s Hope, is now available as well! Yay!

2BeaconsHope_ebook_final

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Beacon’s Spark additional previews

Two bits of news today (more to follow):

–The good folks over at Genre Reader posted the cover art of the book, plus awesome covers of some other indie books. So check them out and grab the ones that grab you!

–The good folks over at Speculative Fiction Showcase ran a promo for the book, along with an exclusive short excerpt. Go check it out!

Happy Thursday, all!

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Beacon’s Spark preview

As a bonus to my readers, here’s an excerpt from Beacon’s Spark, now available as a pre-order:

I stared down the drab hallway, the heavy weight of fear pressing me firmly in my ugly blue molded plastic chair. I opened my mouth to call out, but little more than a hollow croak sounded. I tried to swallow, to get some sort of moisture in my mouth, but my breath caught. An icy chill ran along my spine and up into my hairline. My scalp felt like a million ants were crawling their way around inside my hair.

The face poking out of the door stared at me, and after a moment I realized it looked like a woman. Her face was a pale circle with two black circles where her eyes should have been, a thin dark line underneath that I guessed was her mouth, and the whole framed in a fuzzy halo of dingy gray hair.

I couldn’t make out much detail from where I sat, but my guess was that she was one of the residents here. Was she lost or confused? Why was there no nurse helping her out?

Then a more important thought slammed into me: why was her head sticking through the freaking door?

I wanted to turn my head away, to look at something else, to focus on waiting for Robert to come out of my grandpa’s room—anything else but that strange face. A subtle bass drone, almost electrical, suddenly hummed down the corridor and echoed in my ears.

I furrowed my brow, realizing that as hard as I tried, I couldn’t turn my head away from the strange woman. I even tried moving my eyes, but they were rooted in place, as if all the muscles had cramped up to keep me focused on that one strange face.

If I could have generated a sound, I would have screamed, or at least cried out, but all I could manage was another little squeak, hardly audible over that strange electrical sound.

And as suddenly as it had started, the hum ceased, the pressure eased on my headache, and the woman’s face faded out of sight, dissipating like smoke in the wind. The temperature all around me soon shifted from frigid to temperate, and my whole body slumped forward, free of whatever unseen force had held me in place.

Even with the new warmth in the hall, I pulled my arms around and hugged myself hard. “What the Hell was that?” I muttered, though there was no one in the hall to hear me.

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